Natasha Schull explains, the stated goal of casino designs is "customer extinction" - the moment at which the customer is out of money. This talk, essential viewing for anyone interested in the design or user experience of electronic gambling machines.
Created in opposition of a Maine casino in 2010. It illustrates the point that while we would like to use casino revenues to enhance peoples' lives, in reality casinos can have a completely opposite effect.
A short video about the predatory aspects of electronic slot machines. "It was a trance that came over me when I was at the machine". "When you're in front of that machine, you're intoxicated". These machines are the "crack cocaine of creating new addicted gamblers"